Interrupting effects or interruptions are effects that halt a target's regular attack or skill. Skills that are interrupted are unable to perform most of their intended effects, and will instead go on Cooldown.
Crowd Control[]
Crowd control (also referred to as "incapacitation" in-game) refers to specific Status Effects that can interrupt units.
Status Effect | Information |
---|---|
Forced to target the caster with regular attacks and skill attacks. If a taunted enemy's skill involves multiple projectiles, one of them will be prioritized to the caster and other targets afterwards. If the taunted enemy's skill cannot reach the Taunt caster, the target will move so that their attacks will hit the caster. | |
Cannot move, use regular attacks or skill attacks. | |
Cannot move, use regular attacks or skill attacks. | |
Cannot move, use regular attacks or skill attacks. | |
Turned to ice. Cannot move, use regular or skill attacks, and skill Cooldown is paused. Receives damage after the duration. | |
Cannot use regular attacks or skill attacks. Forced to run away from their current position. | |
Imprisoned in a jail of light, regardless of resistance to debuffs. Cannot receive buffs nor move, use regular attacks or skill attacks. After the duration, receives damage relative to Max HP and is Stunned. | |
Put to sleep. Cannot move, use regular or skill attacks, and skill Cooldown is paused. If the target resists this effect they will become Drowsy instead, eventually falling asleep once the resistance wears off. | |
Turned into a donut. Cannot move, use regular or skill attacks. Skill Cooldown is paused. | |
Cannot move, use regular or skill attacks. | |
Cannot move, use regular or skill attacks. |
Skills[]
Some skills grant the user resistance to interrupting effects, allowing them to ignore these effects while casting their skill. This is signified by a flashing red outline around the user.
Certain skills can also ignore an opponent's resistance to interrupting effects, disrupting their skill regardless.
Interrupts without debuffs[]
Resists interrupts[]
- Blizzard (Skill + summon)
- Transformation
- Sunny Garden
- Sword of Darkness
- Purple Tornado
- Licorice Servants (Skill + summons)
- Final Showdown
- Grinding
- Commander's Honor
- Jellius Extremus!
- Almond Handcuffs
- Love & Peace
- Crepe Energy Blast!
- Crimson Hand
- Tour Guide Expert
- Paru-paru-parfait!★
- Oath on the Shield
- Raspberry Reprise
- Giant Rice Cake Bunny (During channel)
- Twizzly Beam
- Spicy Mala Strike
- Pompon, help! (Summon)
- Freezing Squall
- A Warm Light
- Cocoa Is Love
- Battlemaster (4 stacks of Unknown Status)
- Solemn Judgment
- Arrow of Resolution
- Wild Punch (During Uppercut and Final Blow)
- Consul's Orders
- Wolf Squadron (Tamed Wolf)
- Paladin Protection
- Black Shark Torpedo
- Choco Chip Hammer
- Mighty Macaron Parade
- Frost Shards
- Seven Prophecies
- Sugarcloud Express
- Cursed Tome
- Wrath of the Stars
- Doughnut Beam
- Capsaicin Magma
- Prune Juice Potion
- Paladin's Way (Final Strike)
- Draconic Bladestorm
- Buttercream Blast
- Cannonade
- All Eyes on the Stage!
- Legend of Rock
- Electrifying Rock!
- Somber Affection
- Freshness of the Sea
- Frilled Snare
- Keeper of the Gates
- Unstable Fettuccine
- Mozzarella Master Plan
- Bat Attack
- The Culprit... is YOU!
- Here, There, Everywhere!
- Gleeful Chime
- Mercurial Knight's Oath
- Guardian's Valor
- Sinister Scheme
- Dough Experiment
- I've Got Choux
- Ride or Crumble
- Lightning Blitzstorm
- Whispers of Apathy
- Haetae Charge
- Heavenly Fruit
- Awakened King
Ignores interruption resistance[]
- Grinding (Pull)
- Consul's Orders
- Duskgloom's Sovereign (Pull)
- Sinister Scheme ( Matcha Malice)
| ||
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Gameplay | Beascuits ⬩ Cookie Order ⬩ Cookie Type ⬩ Damage ⬩ DMG Enhance ⬩ Healing ⬩ Intangibility ⬩ Interrupting Effects ⬩ Magic Candy (Crystal Jam) ⬩ Movement-impairing Effects ⬩ Passive ⬩ Safeguarded ⬩ Skill (Transformation) ⬩ Stage Effects ⬩ Summoned Creature ⬩ Tactical Skill ⬩ Targeting ⬩ Toppings ⬩ Undispellable Effects ⬩ Vulnerability | |
Stats | Basic: HP ⬩ ATK ⬩ DEF ⬩ CRIT (Chance ⬩ DMG ⬩ Resist) ⬩ Cooldown Advanced: ATK SPD ⬩ DMG Resist ⬩ Amplify Buff ⬩ Debuff Resist Hidden: MOV SPD ⬩ Weight ⬩ Range | |
Elements | Light ⬩ Poison ⬩ Fire ⬩ Water ⬩ Earth ⬩ Ice ⬩ Electricity ⬩ Darkness ⬩ Wind | |
Status Effects | Buffs: Current Charge ⬩ DMG Focus ⬩ Immortality ⬩ Immunity ⬩ Purify ⬩ Shield ⬩ Tailwind Debuffs: Amplify Debuff ⬩ Consuming Darkness ⬩ Curse ⬩ Dispel ⬩ Frost ⬩ Injury Crowd Control: Charm ⬩ Fear ⬩ Freeze ⬩ Polymorph ⬩ Shackles ⬩ Silence ⬩ Sleep ⬩ Stun ⬩ Taunt Periodic Damage: Burn ⬩ Corruption ⬩ Poison ⬩ Vampiric Bite ⬩ Zap |