Cooldown (or CD) is the amount of time it takes before a Cookie is able to use their skill. When a skill is under this state, it can be considered "on Cooldown".
Cooldown can be interacted with in many ways such as being reduced, increased, and even paused. The maximum amount of Cooldown Reduction a Cookie can have is -60%.
List of Cooldowns[]
Cooldown Reduction[]
Cookies[]
Cookie | Effect |
---|---|
Carol Cookie |
Song of Change Reduces all allies' Cooldown by 2.5 seconds. |
Purple Yam Cookie |
Berserker's Fury Passively reduces own Cooldown by 20%. |
Regular Attack Tarte Tatin Cookie |
After using a regular attack x3 times, reduces own Cooldown by 1.5 seconds. |
Passive (if Knight's Virtue is unlocked) Tea Knight Cookie |
Reduces own Cooldown by 3.5 seconds upon defeating a Cookie target. |
Treasures[]
2 Treasures match the category selection (Cooldown Reduction):
Treasure | Effect | Rarity | Type |
---|---|---|---|
(Undispellable) Grants Shiny Jelly Watch to all allied Cookies, decreasing Cooldown by 15~25% and increasing ATK by 1~5%. | |||
Decreases all allied Cookies' Cooldown by 10~25%. |
Others[]
- Swift Chocolate Toppings can reduce Cooldown by up to 30% with perfect substats.
- Beascuits can reduce Cooldown by up to 24% Cooldown with perfect substats.
Increasing Cooldown[]
Cookies[]
Cookie | Effect |
---|---|
Mystic Flour Cookie |
Pale Plague Increases enemy Cookies' Cooldowns by 20%. Increases their Cooldown by an additional 20% if dispelled. |
Other[]
- Cookie Alliance inflicts Cooldown Up on allies in random waves.
Resetting Cooldown[]
Cookies[]
Cookie | Effect |
---|---|
Passive Burnt Cheese Cookie |
Resets own Cooldown if Golden Cheese Cookie becomes enclosed in her Sarcophagus of Gold. |
Passive Golden Cheese Cookie |
Resets own Cooldown after the duration of Sarcophagus of Gold expires. |
Passive (if Fatal Bite is unlocked) Vampire Cookie |
Resets own Cooldown after being revived. |
Treasures[]
1 Treasure matches the category selection (Revival):
Treasure | Effect | Rarity | Type |
---|---|---|---|
Upon an allied Cookie's defeat, revives them with 20~100% of their Max HP and resets their skill Cooldown. Can only activate once per battle. |
Pausing Cooldown[]
Cookies[]
Cookie | Effect | Duration |
---|---|---|
Black Pearl Cookie |
All targets affected by Water Cage (enhanced at +10). | 2s (2.5s) |
Cream Unicorn Cookie |
All targets affected by Silence. | 1s |
Frost Queen Cookie |
All targets affected by Freeze. | 2s |
Frost Queen Cookie |
Shard of Eternal Frost All targets affected by Freeze. |
2.5s |
Eternal Frost (Rally Effect) Frost Queen Cookie |
Allies that deal Ice-type DMG have a 35% chance of inflicting Freeze. | 1s |
Latte Cookie |
Latte Glyph All targets affected by Silence. |
1s |
Stronger Cup of Latte (+10/20/30) Latte Cookie |
Latte Glyph All targets affected by Silence. |
1.5/1.6/1.7s |
Licorice Cookie |
Inflicts Silence on the highest DEF target. | 3s |
Matcha Cookie |
Matcha Malice After the duration of Matcha Malice expires, inflicts Silence on the affected target. |
10s |
Moonlight Cookie |
Moonlight All targets affected by Sleep. |
2s |
Seven Prophecies (Ice) Prophet Cookie |
All targets affected by Freeze. | 1.5s |
Tidal Wave (+10) Sea Fairy Cookie |
All targets affected by Silence. | 1.5s |
Sherbet Cookie |
Has an 8% chance of inflicting Freeze on a target. | 1s |
Stardust Cookie |
If the attack was a CRIT Hit, inflicts Sleep. | 1.5s |
Dark Cacao Cookie (Dragon Lord) |
Swing of the Chocoblade; inflicts Silence. | 1.7s |
Enemies[]
Enemy | Method | Effect | Duration |
---|---|---|---|
Spell of Silence |
4s |
Tips[]
- On auto-battle (the mode in which battles in Kingdom Arena, Super Mayhem, and Cookie Alliance are fought) the game will prioritize the skills of the frontmost Cookies.
- Visually in-game, a Cookie team's skills are queued from right to left. If two Cookies are in the same position, the one on the left is considered lower priority.
- If the skill of a Cookie is not yet off Cooldown, the game will check further down the rear of the team until it finds the next skill off Cooldown, looping back to the front of the team if it finds none.
- Even if a Cookie in front of the active Cookie has their skill off Cooldown, the game will instead prioritize Cookies behind the active Cookie, if their skills are off Cooldown instead.
- In Kingdom Arena, the earliest that any Cookie can use their skill is around 2s after the start of the battle. This means that Cookies with starting cooldowns of 1 second or even 0 seconds will not cast their skills earlier than an enemy Cookie with 2 second starting cooldown.
- Manipulating this behavior via Cooldown reduction from toppings is essential for creating combos between Cookie skills in auto-battle mode, since the player otherwise has no control over the timing and order that their Cookies use their skills.
- Understanding the starting Cooldowns of Cookies and how their skills might be ordered is important for predicting how the Cookie teams of other players might behave. A Cookie's skill might come out earlier or later than normal depending on the team's composition, and it's up to the attacker to either take advantage of that delay or watch out for that skill timing.
- The game typically waits one second before using the next Cookie's Cooldown based on the active Cookie's casting time. This casting time can be reduced based on the active Cookie's ATK SPD, which can be increased with effects such as Librarian's Enchanted Robes or Battlefield Symphony. This can be especially helpful when two Cookies' skills recharge at the same time.
Example 1: Cheese Comp
- - This composition requires chaining other Cookies' skills with Almond Cookie, who is always last in the Cookie Card Order. However, because Almond Handcuffs only has a duration of 3 seconds, skill Cooldowns must be purposely set such that other Cookies use their skills after Almond Cookie uses his, in order to make the most of the Damage Link.
- - (Bad) Almond Cookie is queued last, and all the other Cookies already used their skills.
- - (Good) Almond Cookie can queue earlier. However, he is 1 second early before any DPS Cookie can use their skills.
- - (Best) Almond Cookie can use his skill directly before a carry's damage hits.
Example 2: Defensive Teams
-
- - Cocoa Is Love and Paru-paru-parfait!★ will be used sequentially at the beginning, protecting the rest of the team from crowd-control debuffs before they can use their skills.
- .
- - Crepe Thrust, A Warm Light, and Love & Peace are used sequentially at the beginning, protecting the remaining two Cookies from almost any amount of burst damage that an enemy team may also inflict during that time.
| ||
---|---|---|
Gameplay | Beascuits ⬩ Cookie Order ⬩ Cookie Type ⬩ Damage ⬩ DMG Enhance ⬩ Healing ⬩ Intangibility ⬩ Interrupting Effects ⬩ Magic Candy (Crystal Jam) ⬩ Movement-impairing Effects ⬩ Passive ⬩ Safeguarded ⬩ Skill (Transformation) ⬩ Stage Effects ⬩ Summoned Creature ⬩ Tactical Skill ⬩ Targeting ⬩ Toppings ⬩ Undispellable Effects ⬩ Vulnerability | |
Stats | Basic: HP ⬩ ATK ⬩ DEF ⬩ CRIT (Chance ⬩ DMG ⬩ Resist) ⬩ Cooldown Advanced: ATK SPD ⬩ DMG Resist ⬩ Amplify Buff ⬩ Debuff Resist Hidden: MOV SPD ⬩ Weight ⬩ Range | |
Elements | Light ⬩ Poison ⬩ Fire ⬩ Water ⬩ Earth ⬩ Ice ⬩ Electricity ⬩ Darkness ⬩ Wind | |
Status Effects | Buffs: Current Charge ⬩ DMG Focus ⬩ Immortality ⬩ Immunity ⬩ Purify ⬩ Shield ⬩ Tailwind Debuffs: Amplify Debuff ⬩ Consuming Darkness ⬩ Curse ⬩ Dispel ⬩ Frost ⬩ Injury Crowd Control: Charm ⬩ Fear ⬩ Freeze ⬩ Polymorph ⬩ Shackles ⬩ Silence ⬩ Sleep ⬩ Stun ⬩ Taunt Periodic Damage: Burn ⬩ Corruption ⬩ Poison ⬩ Vampiric Bite ⬩ Zap |