Cookie Alliance |

Cookie Alliance is a seasonal mode where players prepare up to 5 Cookie teams and battle numerous waves of enemies. It was first added in the War Under Shattered Skies update (v2.6), and was reworked in the Icicle Yeti's Winter Song update (v4.14).
It is unlocked when the player clears Stage 10-31 in World Exploration.
Overview[]
Each season, Cookies must face a Cookie Alliance campaign, which is divided into several chapters that scale in difficulty. Each chapter features a preset order of consecutive enemy waves, with every set of 4 waves having a Shadow Hex, which is either a unique passive debuff that affects the player's Cookies (such as reducing DEF, disabling HP Shields or extending all Cooldowns) or a buff that affects enemies. Every set of 4 waves is also weak to a specific Element. A Boss is featured on every 4th wave, such as a powered-up Cookie, a World Exploration Boss, or the Red Velvet Dragon.
Preparation[]
Players prepare up to 5 full teams of Cookies, or 25 Cookies. Once prepared, the player may then spend an Alliance Ticket to engage in a Cookie Alliance campaign chapter. An Alliance Ticket takes 12 hours to recharge, and a player may buy up to 2 of them once a day with 400 Crystals.
It is recommended to have a blessing by the Beacon of Valor active before beginning a campaign, as it cannot be used mid-campaign. Cookies in a campaign cannot change or remove their Toppings, but can still be upgraded or promoted, or have their current Toppings upgraded.
Battle[]
Cookies can battle enemies in either manual or auto mode. A player can swap from their active team to any of their other 4 teams, incurring a 20 second team swap Cooldown. The team that swaps in will spawn a short distance away from the previous team's position with their Cooldowns set to their starting Cooldown charges.
Campaigns end once all five Cookie teams have been defeated, if a player defeats the final wave of enemies, or if a player chooses to end the campaign early. Rewards earned from campaigns are calculated based on the furthest boss wave that a player reaches; if a player fails to clear any boss waves, a Cookie Alliance Ticket will be rewarded instead. Players can only use Time Jumpers to clear difficulties that have already been fully cleared that season.
Map Effects[]
In each campaign, the following effects will be applied:
- +200% Max HP for Cookies
- -65% Healing Received by Cookies
- -65% HP Shield Capacity
- +40% Enemy Debuff Resist
- -40% Summoned Creature ATK
- -50% Summoned Creature Lifetime
- Enemies' ATK will be increased the longer it takes to clear a wave.
Campaign Points[]
Campaign points are earned based off of the total number of non-summoned monsters defeated, with more points earned the faster the chapters are cleared and the higher the difficulty level. If a team is defeated or a player quits during a wave, the player will not receive extra points for time results for that chapter. The player's score is determined based on their final score once all five teams are defeated. If a player quits mid-campaign, they will be awarded a score for the last wave they managed to clear. Scores do not have to be seen in the final campaign results screen to be reflected in the ranking.
Score is used to determine the player's rank for the Cookie Alliance season. If tallying begins mid-campaign, scores earned for that campaign may not be counted towards the player's final score.
Each guild's rank for the season is determined by the sum of the top 25 highest scores amongst all guild members for the season. Scores can be added or subtracted depending on players joining or leaving the guild respectively.
Rewards[]
Rewards are granted based on milestones cleared in the campaign, which are based on the furthest boss that a player can defeat. At the end of a campaign, the player is offered to choose between two Relic Chests containing a Relic, Coins, Time Jumpers, and other random rewards. The rarity of the Relic will be rolled based on the last boss wave cleared. After opening the chosen Relic Chest, players may spend an additional Alliance Ticket to also open the second Relic Chest.
Season rewards are granted after a one-day tallying period, and are only granted if a player plays a Cookie Alliance campaign at least once.
If a player clears Expert Difficulty for the first time, they earn special one-time rewards that include special profile icon and a Tea Knight Cookie costume. The title "Indomitable Defender" is also obtained this way.
First Victory Rewards | |
---|---|
![]() Cookie Alliance: First Victory |
![]() Golden Battlemaster |
Artifacts[]
Players earn Artifact Points through Cookie Alliance rewards, which they can use to level up Artifacts. Artifacts increase the DMG of a specific type of Element based on their level, and grant Artifact Effects, which are specific stat buffs to all Cookies, at certain level breakpoints. Players can refund all Artifact levels at any time via a Coin cost.
Artifacts and Artifact Points are reset at the end of each season, refunding players up to 50% of all Artifact Points earned, up to a maximum of 7,500 Artifact Points.
Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 |
---|---|---|---|---|---|---|---|---|---|
5.0% | 6.2% | 7.4% | 8.6% | 9.8% | 11.0% | 12.2% | 13.4% | 14.7% | 15.9% |
Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 | Lv.17 | Lv.18 | Lv.19 | Lv.20 |
17.1% | 18.3% | 19.5% | 20.7% | 21.9% | 23.1% | 24.3% | 25.5% | 26.7% | 27.9% |
Lv.21 | Lv.22 | Lv.23 | Lv.24 | Lv.25 | Lv.26 | Lv.27 | Lv.28 | Lv.29 | Lv.30 |
29.1% | 30.3% | 31.6% | 32.8% | 34.0% | 35.2% | 36.4% | 37.6% | 38.8% | 40.0% |
Beacon of Valor[]
The Beacon of Valor can be lit for 7 days for 200,000 Coins, or for 28 days for 800,000 Coins. Once lit, the Beacon grants an initial Blast Mode to the first team based on the number of Lvl. 40 Cookies on a player's teams (up to a maximum of 4 seconds for at least 20 Lv. 40 Cookies). Treasure Cooldowns are paused during Blast Mode. This effect does not activate for Master and Hero difficulty.
No. of Lv. 40+ Cookies | 3 | 5 | 10 | 15 |
---|---|---|---|---|
Blast mode duration | +3 sec | +4 sec | +5 sec | +6 sec |
Campaigns[]
Rewards can be earned after completing certain waves, along with an additional reward for completing the difficulty. When acquiring Relic Chests at the end of the run, the rarity is randomly determined depending on the wave reached.
Easy[]
Wave | Reward(s) | Relic Obtaining Chance |
---|---|---|
4 | Legendary - 0% Epic - 2% Rare - 32% Common - 66% | |
8 | Legendary - 0% Epic - 2.1% Rare - 32.2% Common - 65.7% | |
12 | Legendary - 0% Epic - 2.3% Rare - 32.4% Common - 65.3% | |
Completion |
Normal[]
Wave | Reward(s) | Relic Obtaining Chance |
---|---|---|
4 | Legendary - 0.5% Epic - 3.8% Rare - 32.6% Common - 63.1% | |
8 | Legendary - 1% Epic - 5.3% Rare - 32.8% Common - 60.9% | |
12 | Legendary - 1.6% Epic - 6.9% Rare - 33% Common - 58.5% | |
16 | Legendary - 2.2% Epic - 8.6% Rare - 33.2% Common - 56% | |
Completion |
Hard[]
Wave | Reward(s) | Relic Obtaining Chance |
---|---|---|
4 | Legendary - 2.8% Epic - 10.4% Rare - 33.4% Common - 53.4% | |
8 | Legendary - 3.25% Epic - 11.75% Rare - 33.55% Common - 51.45% | |
12 | Legendary - 4% Epic - 14% Rare - 33.8% Common - 48.2% | |
16 | Legendary - 4.4% Epic - 15% Rare - 34% Common - 46.6% | |
20 | Legendary - 4.8% Epic - 16% Rare - 34.2% Common - 45% | |
Completion |
Expert[]
Wave | Reward(s) | Relic Obtaining Chance |
---|---|---|
4 | Legendary - 5.2% Epic - 17% Rare - 34.4% Common - 43.4% | |
8 | Legendary - 5.6% Epic - 18% Rare - 34.6% Common - 41.8% | |
12 | Legendary - 6% Epic - 19% Rare - 34.8% Common - 40.2% | |
16 | Legendary - 6.4% Epic - 20% Rare - 35% Common - 38.6% | |
20 | Legendary - 6.8% Epic - 21% Rare - 35.2% Common - 37% | |
Completion |
Master[]
Wave | Reward(s) | Relic Obtaining Chance |
---|---|---|
4 | Legendary - 7.2% Epic - 22% Rare - 35.4% Common - 35.4% | |
8 | Legendary - 7.6% Epic - 23% Rare - 35.6% Common - 33.8% | |
12 | Legendary - 8% Epic - 24% Rare - 35.8% Common - 32.2% | |
16 | Legendary - 8.4% Epic - 25% Rare - 36% Common - 30.6% | |
20 | Legendary - 8.8% Epic - 26% Rare - 36.2% Common - 29% | |
Completion |
Hero[]
Wave | Reward(s) | Relic Obtaining Chance |
---|---|---|
4 | Legendary - 9.2% Epic - 27% Rare - 36.4% Common - 27.4% | |
8 | Legendary - 9.4% Epic - 28% Rare - 36.6% Common - 26% | |
12 | Legendary - 9.6% Epic - 29% Rare - 36.8% Common - 24.6% | |
16 | Legendary - 9.8% Epic - 30% Rare - 37% Common - 23.2% | |
20 | Legendary - 10% Epic - 31% Rare - 37.2% Common - 21.8% | |
Completion |
Season Rewards[]
Guilds[]
Rank | Rewards | Rank | Rewards | |||
---|---|---|---|---|---|---|
< 1% | < 10% | |||||
< 2% | < 30% | |||||
< 3% | < 50% | |||||
< 5% | < 75% | |||||
< 7% | < 100% |