Cookie Run: Kingdom Wiki
Advertisement
Cookie Run: Kingdom Wiki

Attack Types are certain gameplay mechanics that determine the output of an attack's damage, targeting, or effect.

Damage Type[]

Damage is an attack type that refers to methods of reducing an enemy's health, each having specific ways of being reduced or ignored.

  • Damage dealt that is able to interact with mechanics such as Status DmgFocus DMG Focus, Status DmgReflect Damage Reflection, and Status DmgLink Status not found is considered direct.
  • Damage dealt that CANNOT interact with the above mechanics is considered indirect.

Name Function Description Example(s)
Regular damage Direct Has no special interactions. DEF and DMG Resist reduces incoming damage. Brave Dash Skill icon Brave Dash
Don't Come Near! Skill icon Don't Come Near!
Critical damage Direct Amplifies regular damage due to CRIT%. CRIT Resist reduces critical damage. Cheap Shot Skill icon Cheap Shot (guaranteed)
Relative damage Varies Damage dealt is based on the target's maximum health. Can cause critical damage. Arrow of Resolution Skill icon Arrow of Resolution
True damage Varies Otherwise known as fixed damage. Typically dealt based off the target's maximum health and is impossible to reduce. Cannot cause critical damage. Shark Splash Skill icon Shark Splash
Status Corruption Corruption
Bypassing Damage Varies Damage that can ignore a certain portion of DMG Resist. Can still be reduced by DEF. Can cause critical damage. Duskgloom's Sovereign Skill icon Duskgloom's Sovereign
Periodic damage Indirect Deals damage as time passes. Can cause critical damage. Ignores Status Shield HP Shields. Status Burn Burn
Status Poison Poison
Status Corruption Corruption
Reflected damage Indirect Damage that is returned to the attacker after being received. Cannot cause critical damage. Red Velvet Dragon (passive)
Linked damage Indirect Additional proportional damage that is dealt to linked targets after the main linked target takes damage. Cannot cause critical damage. Almond Handcuffs Skill icon Almond Handcuffs

Misconceptions[]

There is a common misunderstanding between relative damage and true damage, due to how their descriptions are worded. Both damage types have a cap of 300,000 DMG and is dealt based on the target's maximum health. However, relative damage can be mitigated by various sources of damage reduction and deal critical damage, whereas true damage cannot do either (with the exception of Status Corruption Corruption, which can cause critical damage).

Targeting[]

Targeting is an attack type that refers to how many, where and/or who the attack will affect (buffing/debuffing included). It is one of the most important aspects in battle. Some skills do not have specific targeting, and are listed in the Area of Effect section.

Number targeting[]

Single-target

Directed at one single unit.

Dual-targeting

Directed at two specified units.

Tri-targeting

Directed at three specified units.

Multi-targeting

Directed at more than three units.

Position targeting[]

Frontal-target

Aims for the nearest enemies at the Front Front position.

Center-target

Aims for enemies at the Middle Middle.

Rear-target

Aims for enemies at the Rear Rear.

Specific targeting[]

Aims for a specific unit type (Cookies, Summoned Creatures) or Stat.

Lowest Max HP
Lowest HP Amount
Highest ATK
Highest DEF
Summoned Creatures

Area of Effect[]

Area of effect (AoE) is a term used to indicate an attack that affects multiple targets than just a primary enemy, or does not have a specific targeting mechanism at all.

Splash[]

Splash area of effect attacks affect an area around the primary target, as well as the secondary targets near them. Typically on ranged attacks.

Point-blank[]

Point-blank area of effect attacks affect around the user themselves. The area damage is usually attached to them, and will follow their movement.

Ground[]

Ground area of effect attacks are typically constant, and stick to the ground for a certain amount of time. They affect any enemies that move onto the circular area.

Linear[]

Linear area of effect attacks are usually long/wide-ranged skills that damage all enemies in a line, horizontally or vertically. {{cols|2|

v e
Battle Mechanics
Gameplay Attack TypesBeascuitsCookie OrderCookie TypeDMG EnhanceHealingIntangibilityInterrupting EffectsMagic Candy (Crystal Jam) • Movement-impairing EffectsSafeguardedSkill (Transformation) • Status EffectsSummoned CreatureToppingsUndispellable EffectsVulnerabilityWorld Effects
Stat HPATKDEFCRIT (ChanceDMGResist) • CooldownDMG ResistATK SPDMOV SPDAmplify BuffDebuff ResistWeight
Elements LightPoisonFireWaterEarthIce
Buff DMG FocusImmortalityImmunityPurifyShield
Debuff Amplify DebuffCurseDispelFrostInjury
Crowd Control CharmFearFreezePolymorphShacklesSilenceSleepStunTaunt
Periodic Damage BurnPoisonVampiric BiteZap
Advertisement