Attack Types are certain gameplay mechanics that determine the output of an attack's damage, targeting, or effect.
Damage Type
Damage is an attack type that refers to methods of reducing an enemy's health, each having specific ways of being reduced or ignored.
- Damage dealt that is able to interact with mechanics such as
DMG Focus,
Damage Reflection, and
Damage Link is considered direct.
- Damage dealt that CANNOT interact with the above mechanics is considered indirect.
Name | Function | Description | Example(s) |
---|---|---|---|
Regular damage | Direct | Has no special interactions. DEF and DMG Resist reduces incoming damage. | ![]() ![]() |
Critical damage | Direct | Amplifies regular damage due to CRIT%. CRIT Resist reduces critical damage. | ![]() |
Relative damage | Varies | Damage dealt is based on the target's maximum health. Can cause critical damage. | ![]() |
True damage | Varies | Otherwise known as fixed damage. Typically dealt based off the target's maximum health and is impossible to reduce. Cannot cause critical damage. | ![]() ![]() |
Periodic damage | Indirect | Deals damage as time passes. Can cause critical damage. Ignores ![]() |
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Reflected damage | Indirect | Damage that is returned to the attacker after being received. Cannot cause critical damage. | Red Velvet Dragon (passive) |
Linked damage | Indirect | Additional proportional damage that is dealt to linked targets after the main linked target takes damage. Cannot cause critical damage. | ![]() |
Misconceptions
There is a common misunderstanding between relative damage and true damage, due to how their descriptions are worded. Both damage types have a cap of 300,000 DMG and is dealt based on the target's maximum health. However, relative damage can be mitigated by various sources of damage reduction and deal critical damage, whereas true damage cannot do either (with the exception of Corruption, which can cause critical damage).
Targeting
Targeting is an attack type that refers to how many, where and/or who the attack will affect (buffing/debuffing included). It is one of the most important aspects in maximizing offensive and defensive tactics. Some skills do not have specific targeting, and are listed in the Area of Effect section.
Single-targeting
Focused on a singular specified unit.
- All regular attacks
Hunter's Sense
Rope Master
Battle Smithing (ATK buff)
Vampirism
Final Showdown
Almond Handcuffs
Crimson Hand
Raspberry Reprise
Consul's Orders
Dual-targeting
Directed at two specified units.
King's Favor
Sparkling Cocktail
Crepe Thrust (DMG Resist buff)
Spicy Mala Strike (CRIT% buff)
Paladin Protection (Paladin Protection buffs)
Tri-targeting
Directed at three specified units.
Multi-targeting
Directed at more than 3 units.
Celestial Light
Ghost Servants
Bard's Song
Somersault (while transformed)
Giant Rice Cake Bunny (healing)
Cocoa Cookie's regular attack and
Cocoa Is Love (healing)
Pastry Cookie's regular attack and
Battle Prayer
Battlefield Symphony
Pomegranate Magic
Paru-paru-parfait!★
A Warm Light (healing)
Love & Peace
Soaring Compassion
Frontal-targeting
Aims for the nearest enemies at the Front position.
Brave Dash
Don't Come Near!
Royal Swing
Cavalry Charge
Art-illery
Transformation
Purple Tornado
Somersault (initial attack)
Noble Sacrifice
Licorice Servants (summons)
Tiger Rider
Shark Splash
Oath on the Shield
Pompon, help! (summon)
A Warm Light (summons)
Cocoa Is Love
Battlemaster
Arrow of Resolution
Consul's Orders
Wolf Squadron
Paladin Protection
Might of House Oyster (summons)
Center-targeting
Aims for enemies at the Middle.
Rear-targeting
Aims for enemies at the Rear.
Specific-targeting
Aims for specific unit type (such as Cookies and Summons) or Stat.
Hunter's Sense,
Final Showdown (attacks lowest max HP)
Raspberry Reprise,
Crunchy Chip Cookie's regular attack (attacks highest ATK)
King's Favor,
Cocoa Cookie's regular attack (heals lowest max HP)
Crepe Thrust (buffs lowest max HP)
Almond Handcuffs (debuffs lowest max HP)
Battle Smithing (buffs highest ATK)
Book of History,
Sweet Scheme (debuffs highest ATK)
Pompon, help!,
A Warm Light,
Might of House Oyster (buffs summons)
Area of Effect
Area of effect (AoE) is a term used to indicate an attack that affects multiple targets than just a primary enemy, or does not have a specific-targeting mechanism at all.
Splash
Splash area of effect attacks affect an area around the primary target, as well as the secondary targets near them. Typically on ranged attacks.
Point-blank
Point-blank area of effect attacks affect around the user themselves. The area damage is usually attached to them, and will follow their movement.
Brave Dash
Muscle King Power (initial attack)
Don't Come Near!
Royal Swing
Cavalry Charge
Transformation (initial attack)
Purple Tornado
Somersault (initial attack)
Noble Sacrifice
Cocoa Is Love
Tiger Rider
A Warm Light (summons)
Oath on the Shield
Ground
Ground area of effect attacks are typically constant, and stick to the ground for a certain amount of time. They affect any enemies that move onto the circular area.
Linear
Linear area of effect attacks are usually long/wide-ranged skills that damage all enemies in a line, horizontally or vertically.
Swift Strike
Unstoppable Tears
Transformation (while transformed)
Sword of Darkness
Crepe Thrust
Blizzard (summon)
Mango Juice Wave
Pompon, help! (initial attack)
Ink Tentacle Slap
Cheap Shot
Shadow Watcher
Shark Splash
Jelly Horn
Chakram Throw
Sonic's Spin Dash
Tails' Spin Dash
Freezing Squall
Twizzly Beam
Solemn Judgment